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Subject: Re: Junior6's tactical mistake against piket in dortmund

Author: Ed Schröder

Date: 14:57:18 11/30/01

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On November 30, 2001 at 14:49:45, Uri Blass wrote:

>
>[D]rr6/q2kbp2/bnp1p2p/pp1pP1pP/2nP2P1/P1P2N2/NP3P2/1KBRQB1R w - - 0 25
>
>Junior played Ka1 and lost
>
>here is yace(only material version) logfile for that position(it was slowed down
>by a big factor in the first seconds so the times are not important)
>
>It was using the following material values:
>pawn:0.8,knight 3.4 bishop 3.5,rook 5,queen 10.01
>
>I prefer 1,3,5,9 but the values are the values from the version that I got from
>the programmer
>
>
>You can see that b4 has a stable score at deothes 16,17 of 0.1 pawns that means
>an advantage of only bishop for a knight
>After Ka1 white is losing a pawn
>
>You can also see that Junior7 also likes Ka1 after few minutes.
>
>I believe that b4 could at least give Junior better practical chances to save
>the game against piket.
>
>I also believe that computers can practically by good defence win games or at
>least draw against king attacks of humans when the hardware gets faster
>
>Even if the computer gets into a bad position humans are going to have big
>problems to find the right moves against correct defence
>
>What is your opinion?


I wonder if Ka1 matters at all, Rebel also needs quite some time to
switch to b4.

Ed

=================================================

00:00:10 10.00  -0.37   1.Bd3 b4 2.Bc2 bxa3 3.b3 Na4 4.Qg1
                        Kc8 5.Nd2  (8)

00:00:19 10.02  -0.31   1.Nd2 b4 2.cxb4 axb4 3.Nxc4 Nxc4
                        4.a4 b3 5.Bxc4 Bxc4 6.Nc3 c5  (11)

00:01:10 10.11  -0.19   1.Qe2 b4 2.Qc2
00:01:24 10.14  -0.18   1.b4 axb4 2.Bxc4
00:01:28 10.15   0.31   1.Ka1 Ke8 2.Bd3 Nd7 3.Qe2 b4 4.axb4
                        axb4  (84)

00:01:52 11.00   0.16   1.Ka1 Nc8 2.Bxc4 bxc4 3.Qe2 Rb7
                        4.Qc2  (88)

00:02:15 12.00   0.14   1.Ka1 Nc8 2.Bxc4 bxc4 3.Qe2 Rb7
                        4.Qc2  (125)

00:04:40 13.00  -0.86   1.Ka1 b4 2.Nd2 Nxd2
00:05:03 13.01  -0.18   1.b4 axb4 2.Bxc4
00:08:47 14.00  -0.30   1.b4 Bc8



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