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Subject: Re: Deep Fritz & SMP.....

Author: Andrew Dados

Date: 11:40:42 12/04/01

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On December 04, 2001 at 11:56:59, Robert Hyatt wrote:

>On December 04, 2001 at 04:04:37, Jonas Cohonas wrote:
>
>>On December 03, 2001 at 22:11:59, K. Burcham wrote:
>>
>>>
>>>
>>>it seems you got about a 30% speed up in this example, even though it misses the
>>>move.
>>>also my task manager shows that deep fritz is using 100% of both processors.
>>>
>>>but what really bothers me---if i log into the fritz7 server, even though
>>>the software is running everything, time etc., it is still using my engine
>>>in my pc for the game. so i dont understand the big speedup at fritz7 server.
>>>
>>>kburcham
>>
>>I got a big speedup with DF on the F7 server in the first game played, after
>>that it was back to "normal". There must be a bottleing up of something in DF
>>because the speedup almost get's worse for each game.
>>
>>It would be nice with an upgrade that would fix tthis. BTW i spoke to a guy at
>>the F7 server who were testing a beta version of DF7 and he said he got a 35%
>>speedup.
>>
>>To anyone who would be qualified to answer this: could the lack of or poor
>>speedup be caused by the fact that DF was written so it could be used with 1
>>processor too?
>>
>>Regards
>>Jonas
>
>
>I don't see how.  IE the SMP version of crafty will use one or two or four
>cpus with no problems.  And the SMP version is roughly .005% slower than the
>non-SMP version when run on a single processor.  The only reason I distribute
>two versions of crafty executables (SMP and non-SMP) is to prevent someone from
>using the SMP version on a single cpu, and telling it to use two threads.  That
>will absolutely kill performance.

Can't you just auto-detect this? Most OSes provide cpu number easily.
-Andrew-



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