Author: Dieter Buerssner
Date: 09:16:53 12/05/01
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On December 05, 2001 at 11:26:11, Dieter Buerssner wrote: >[...]With more update work >(how much more will depend on the internal datastructure used in the engine >anyway), 64 bits will be enough. 48 bits for all pawns, and a color list of 16 >entries, where for each set bit in the pawn mask the color of the pawn is given. >This still has much redundance (for example with 16 pawns, you allways will know >the color of the last pawn). I forgot side to move. So, this last bit could be used for this, and everything would still fit in 64 bits. -- Dieter
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