Author: Sune Fischer
Date: 09:02:15 12/06/01
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On December 06, 2001 at 11:55:05, Severi Salminen wrote: >>Hehe, nice. I can do it in 12 secs on the Athlon, but apparently I get too many >>positions so I am disqualified. >>I don't check for castle rights because it can't be done in 6 plies anyway. King >>captures checks are on, but I've diabled the sorting of moves so it will iterate >>deeper and count more nodes before it discovers the positions was actually >>illegal to begin with :( >>It will cost some speed to sort the moves and fix it, of cause a linear search >>would be enough, I just have to check for the king capture. But I can't do perft >>7 anyway without some attack bitboards to check the castle stuff, so I surrender >>;) > >And if we did only perft 1, I could remove everything but pawn and knight >portions from move generation and makemove functions ;) That would be fast! And >actually I could pre-compute all these positions and then just copy them to >board structure! I'd be VERY fast! But yes, you are disqualified if you don't >chech castling rights, so: I AM THE KING, AGAIN! LOL, you rule!!! >Or maybe we are after all >comparing apples and oranges: everyone is doing something different so we can't >compare the figures. > >Severi "King" Salminen Yes that's what I figure, after all it is about getting the overall performance high, not just one part of the program. -S.
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