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Subject: Re: Closest link between a statistic and playing strength

Author: Severi Salminen

Date: 23:57:56 12/06/01

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>So for improving the raw performance of your own program, against only itself,
>some of these statistics are good tools then, correct? If my eval function is
>bad, then I should work on improving it, but my program will play better if it's
>searching twice as deep with a bad eval function than if it's searching half as
>deep with that same bad eval function. That's what I was really after. Improving
>a program relative to itself, not to other programs (although I would suspect
>that if you improved your ply depth, all other things remaining the same, that
>the program would perform somewhat better against other programs).

For developing your own program, all statistics are very useful, including NPS,
search depth, game results... NPS is very useful speed indicator if you know
what has changed in your program. But since we don't know about others' programs
it is useless to compare NPS figures. It is critical to know what changes you
made to your program and then judge if the NPS increase, depth increase or
whatever was worth it.

Severi



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