Author: Vincent Diepeveen
Date: 16:34:02 12/07/01
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On December 06, 2001 at 12:53:14, Severi Salminen wrote: hi, i had so many castings some years ago that i completely threw out all 8 bits code and made diep completely 32 bits. So i have no such problems in DIEP as you describe, because it's all 32 bits code. No bitboards of course, so i don't have that slowdown either of using 2 registers instead of 1 to represent the same. Easy life for me here! >Hi! > >Don't ever, I mean never ever, disable "those stupid warnings you don't want to >see anymore because they mean nothing". Well, for some odd reason I had disabled >unary operator and type conversion warnings. Now I just removed the #pragma >directive and found a major bug! I was using a 32-bit integer as a temporary >variable to store a 64-bit bitboard - how smart of me!! Actually I'm surprised I >hadn't noticed it before as it should've had corrupted the board representation >badly every time there was pawn double move. Well, now my program plays at least >5 elos better ;) > >Severi
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