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Subject: Re: Any idea's on how long it takes to learn C++, then create a chessmonster

Author: Dann Corbit

Date: 16:08:44 12/10/01

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On December 10, 2001 at 18:43:43, David Hanley wrote:

>
>Yes, i know about bounds checker.  Trust me, it won't catch everything, not by a
>long shot, although it will catch some common bugs.  The article you posted:
>
>http://www.microquill.com/prod_ha/ha_comp.htm
>
>Shows a lot of limitations of each tool. Look at:
>
>http://www.microquill.com/prod_ha/ha_comp.htm#4.2

It's 4 years old.  Much more stuff has been included.  Still, you can produce
errors (I am sure) that do not get detected.

>Don't like that one bit.
>
>I don't mean to rag on c, i'm still just pointing out there's some advantages to
>be found in other languages that might be more important than the speed tradeoff
>if you don't need to code a world-class engine.

It's certainly true that there are trade-offs, advantages, and disadvantages
with every language.  I don't know a whole lot about some of the fringe
languages and I like to hear what people have to say about them.  I would be
keenly interested to know about the progress of chess engines written in
something unusual like Lisp, ML, or Snowball.



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