Author: Fernando Villegas
Date: 08:23:31 06/07/98
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On June 06, 1998 at 23:44:20, Steven Juchnowski wrote: >Has computer chess programming reached a stage were it is becoming >progressively harder to improve performance with each new version of >software which hits the market? > >Is it now at a level that improvements are only gained by running >programs on faster hardware? > >Or is computer chess programming in a far more dynamic state of flux >where new ideas are constantly being developed but have not yet been >tested for improvement? >For example what about the application of "neural learning methods" in >computer chess? I hear a that such a computer chess program is >already in existance. Is this the new direction? > >Regards Hi: In fact all that things are happening at the same time. It is the usual way technology goes on. There is a diminishing return of a determinate cluster of ideas until a revolution happens with a new basic concept that put all in movement again at acelerated rate. Once the new ideas appears, they are improved in may ways until a new stagnation comes as that ideas lose his capabilities and reachs his limits or development. And so and so. Problem is that althought all developers know this, they are equally imprisoned by standards ways of thinking. You xcannot be creative just because you wanto to be and is the moment to be. I suppose that is the rol of the so called genuses, to jump over the standard things, to see differents things, to trash all, to break a new path. Fernando
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