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Subject: Re: position, avoid move

Author: Will Singleton

Date: 17:47:13 12/11/01

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On December 11, 2001 at 16:54:50, Will Singleton wrote:

>On December 11, 2001 at 14:13:10, Andrew Dados wrote:
>
>>On December 11, 2001 at 10:59:55, Will Singleton wrote:
>>
>>>[D]4k2r/1nrqbppp/p3b3/1pppP1NQ/8/1NP1B2P/PP3PP1/R4RK1 w k - 0 1
>>>
>>>Most programs don't immediately see that Nxh7 puts the knight in a bad spot.
>>>Can this problem be addressed by root analysis?
>>>
>>>(Beowulf might be doing something like that, since it never considers Nxh7.)
>>>
>>>Will
>>
>>consider this:
>>
>>[D]8/6pN/5p2/8/8/8/8/8 w - -
>>
>>The only square N can escape through is c8...
>>So you may treat N on a/h 7th rank as vulnerable as bishop and just set your
>>squaretable value for N to - 1 pawn there (or more). If search can see N will
>>leave h7 safely - you are pawn up; if it stays there - it is probably in
>>trouble.
>>
>>-Andrew-
>
>I do something similar for B & N, but only for the root move.  Perhaps your
>method is simpler and better.
>
>Will

I tried your approach, it didn't work.  Somehow the pv has the knight moving off
the square, but I didn't really analyze it.  Seems like it should work, but it
didn't for me.

How does your prog handle the position? (Assuming your approach is implemented.)

Will




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