Author: Miguel A. Ballicora
Date: 08:15:37 12/12/01
Go up one level in this thread
On December 12, 2001 at 05:54:05, Gordon Rattray wrote: >On December 12, 2001 at 00:33:36, Christophe Theron wrote: > >>On December 12, 2001 at 00:01:38, Dann Corbit wrote: >> >>>On December 11, 2001 at 23:45:28, Russell Reagan wrote: >>> >>>>Which expert would be the best chess program author? >>>> >>>>Chess expert (master level, not the "Expert" classification of USCF) >>>>Programming expert >>>>Game theory expert >>>>Computer hardware expert >>>> >>>>I'm sure there are more fields where experts would be qualified to write a >>>>strong chess program, but these seemed to be the best candidates that I could >>>>think of at the moment. Feel free to add another field of study to this list. >>> >>>{IMO} The best in the world are [in no particular order]: >>>0. Deep Blue team >>>1. People who have topped the SSDF >>>2. People who have won a WCCC or WMCCC >>> >>>Mostly, they are programmers. Hans Berliner was a chess expert, but also a >>>programming expert. Deep Blue team had GM advisors. >>> >>>I think, to be successful, you will have had some kind of input from all of the >>>above. [Chess expert, Programming expert, Game theory expert, hardware expert]. >>> >>>Probably hardware expert is not as important as the others, but it certainly >>>would not hurt any. >> >> >> >>The least important kind of experts from the list above are the chess experts. Interesting statement. but... How do you know? >>Yes, sorry. > > >I'm not entirely sure what you mean by this, i.e. it's possible for something to >be the "least" while still being vitaly important, it's just that other things >are even more vitaly important. ;-) > >I agree that chess knowledge isn't essential in order to write a decent chess >program, but that doesn't mean that having chess knowledge wouldn't make it even >better or easier to write. For example, computers are generally weak in the >area of long term strategic planning. Maybe if more grandmasters wrote chess >programs (assuming they were strong in the other areas of course!) this aspect >could be tackled more. i.e. how does a programmer program "planning" >functionality if they're not very good at it themselves? Particularly in endgames and the transition between middlegames and endgames where the computers have huge disapointing weaknesses. Besides, it is a little bit unfair to the people who prepare opening books. Everybody knows how important that is. That is more important that knowledge of hardware IMHO. Regards, Miguel > >Also, chess knowledge must help while testing a program. e.g. if it loses a >game, where did it go wrong? > >I would have thought that "computer hardware expert" would have been the least. > >Gordon > > >> >> >> >> Christophe
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