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Subject: Re: Who is the better chess program author?

Author: Uri Blass

Date: 03:48:46 12/13/01

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On December 13, 2001 at 05:33:48, Janosch Zwerensky wrote:

>
>>On the other hand there are heuristics the human players use that are of too
>>high level at this time for computers.
>
>I, for one, am also not sure whether it would be worth the effort (from a purely
>performance-oriented point of view) even *if* someone built, for example,
>humanlike high-level planning into their chess engine. I suspect the
>pattern-matching processes involved would be consuming a lot of computing power,
>which would be lost for more standard procedures of that program. On top of
>that, I guess the code would be harder to optimize than everything else in the
>engine, so most likely the speed penalty of high-level planning could well be
>even way worse than what one might expect from the (unknown) computational
>complexity of the brain processes doing long-range planning in humans.
>
>Regards,
>Janosch.

I disagree here.
If someone can find a way to teach programs to plan in similiar way to humans
GMs they can be better than the best humans.

Computers sre faster then GM's and I believe that they can be better in every
thinking game that humans play.

I believe that a GM who is a good programmer and understand what he knows can do
the best program.

The last part is the hardest part and I doubt if there is a human
who understand what he knows.

I certainly do not understand.

Uri



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