Author: José Carlos
Date: 15:07:08 12/15/01
Go up one level in this thread
On December 15, 2001 at 17:34:28, Robert Hyatt wrote: >On December 15, 2001 at 12:30:07, Will Singleton wrote: > >>On December 15, 2001 at 11:44:53, Robert Hyatt wrote: >> >>>On December 15, 2001 at 03:12:43, K. Burcham wrote: >>> >>>> >>>> >>>>if some here say that they dont want to play against someone that >>>>is moving manually (changes time to move during game), >>>>then it seems that the program time control could be improved for an increase in >>>>strength. >>> >>> >>>That isn't the issue. It is "human interference" that is the issue. A fully >>>automatic program (on a chess server) has to make _all_ decisions by itself. >>>How much time to use, when to think longer, when to play quicker, etc. A >>>manually operated program will have help. And with a good human operator, >>>that help can be the "edge" needed to beat an automatic program. IE when >>>the program finds a move that the human is sure is "ok" he can hit "move >>>now" and save time. Or even prevent the program from thinking longer and >>>switching to a "worse" move. >>> >>>time usage isn't really the issue, it is "outside help". >>> >> >>That's true, but both the "move now" button and the "don't make that stupid >>move" button can be used even on a fully automatic program. Can't control for >>that. >> >>But I do think it's important to kib analysis, for later study. >> >>Will > > >How would you say "don't make that move"?? If you use an automatic interface you wrote yourself, you could implement anything you want, for example 'next best during search' button. Even under winboard you can send commands to the engine, so it is easy to cheat, I'm afraid. You can have in your program (not you of course, yours is open source, but anyone else) some commands for 'move now', 'add n seconds to search this move', 'pv move is bad, try something else', ... And just send the right command trough winboard during the search. José C. >IE for a manual program, at >reasonably long time controls, manual operators typically put the program >on "infinite analysis" and force moves when they are ready. If a move is >stupid, they let it think longer. And some will outright overrule the >program and force something it would not normally play.
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