Author: Robert Hyatt
Date: 20:24:45 12/15/01
Go up one level in this thread
On December 15, 2001 at 18:07:08, José Carlos wrote: >On December 15, 2001 at 17:34:28, Robert Hyatt wrote: > >>On December 15, 2001 at 12:30:07, Will Singleton wrote: >> >>>On December 15, 2001 at 11:44:53, Robert Hyatt wrote: >>> >>>>On December 15, 2001 at 03:12:43, K. Burcham wrote: >>>> >>>>> >>>>> >>>>>if some here say that they dont want to play against someone that >>>>>is moving manually (changes time to move during game), >>>>>then it seems that the program time control could be improved for an increase in >>>>>strength. >>>> >>>> >>>>That isn't the issue. It is "human interference" that is the issue. A fully >>>>automatic program (on a chess server) has to make _all_ decisions by itself. >>>>How much time to use, when to think longer, when to play quicker, etc. A >>>>manually operated program will have help. And with a good human operator, >>>>that help can be the "edge" needed to beat an automatic program. IE when >>>>the program finds a move that the human is sure is "ok" he can hit "move >>>>now" and save time. Or even prevent the program from thinking longer and >>>>switching to a "worse" move. >>>> >>>>time usage isn't really the issue, it is "outside help". >>>> >>> >>>That's true, but both the "move now" button and the "don't make that stupid >>>move" button can be used even on a fully automatic program. Can't control for >>>that. >>> >>>But I do think it's important to kib analysis, for later study. >>> >>>Will >> >> >>How would you say "don't make that move"?? > > If you use an automatic interface you wrote yourself, you could implement >anything you want, for example 'next best during search' button. Even under >winboard you can send commands to the engine, so it is easy to cheat, I'm >afraid. You can have in your program (not you of course, yours is open source, >but anyone else) some commands for 'move now', 'add n seconds to search this >move', 'pv move is bad, try something else', ... And just send the right command >trough winboard during the search. > > José C. > That's not quite the same, for this discussion. IE as a manual operator, I can either manually let it search longer if I don't like a move, or I can force it to try something else and if the analysis shows it isn't a blunder, that move gets played. Just saying "play second best" seems dangerous and certainly less effective.
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