Author: Tony Werten
Date: 06:41:15 12/16/01
Go up one level in this thread
On December 15, 2001 at 23:24:45, Robert Hyatt wrote: >On December 15, 2001 at 18:07:08, José Carlos wrote: > >>On December 15, 2001 at 17:34:28, Robert Hyatt wrote: >> >>>On December 15, 2001 at 12:30:07, Will Singleton wrote: >>> >>>>On December 15, 2001 at 11:44:53, Robert Hyatt wrote: >>>> >>>>>On December 15, 2001 at 03:12:43, K. Burcham wrote: >>>>> >>>>>> >>>>>> >>>>>>if some here say that they dont want to play against someone that >>>>>>is moving manually (changes time to move during game), >>>>>>then it seems that the program time control could be improved for an increase in >>>>>>strength. >>>>> >>>>> >>>>>That isn't the issue. It is "human interference" that is the issue. A fully >>>>>automatic program (on a chess server) has to make _all_ decisions by itself. >>>>>How much time to use, when to think longer, when to play quicker, etc. A >>>>>manually operated program will have help. And with a good human operator, >>>>>that help can be the "edge" needed to beat an automatic program. IE when >>>>>the program finds a move that the human is sure is "ok" he can hit "move >>>>>now" and save time. Or even prevent the program from thinking longer and >>>>>switching to a "worse" move. >>>>> >>>>>time usage isn't really the issue, it is "outside help". >>>>> >>>> >>>>That's true, but both the "move now" button and the "don't make that stupid >>>>move" button can be used even on a fully automatic program. Can't control for >>>>that. >>>> >>>>But I do think it's important to kib analysis, for later study. >>>> >>>>Will >>> >>> >>>How would you say "don't make that move"?? >> >> If you use an automatic interface you wrote yourself, you could implement >>anything you want, for example 'next best during search' button. Even under >>winboard you can send commands to the engine, so it is easy to cheat, I'm >>afraid. You can have in your program (not you of course, yours is open source, >>but anyone else) some commands for 'move now', 'add n seconds to search this >>move', 'pv move is bad, try something else', ... And just send the right command >>trough winboard during the search. >> >> José C. >> > > > >That's not quite the same, for this discussion. IE as a manual operator, >I can either manually let it search longer if I don't like a move, or I can >force it to try something else and if the analysis shows it isn't a blunder, >that move gets played. When my program plays under winboard, the windows interface still can be made visible. I could also put it in analyses mode and just use a "move now" button. Not really different from a manual operator. Tony > >Just saying "play second best" seems dangerous and certainly less effective.
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