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Subject: Re: Crafty Clone crash @ 6 ply depth

Author: Dann Corbit

Date: 23:15:58 12/17/01

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On December 18, 2001 at 02:02:40, Nolan Denson wrote:

>Hello Its me again ... If crafty faults when going about 5 ply's were is a good
>place i can look at in my code to see what logic is bad.  I can complete a whole
>game if i only allow it to search only 5 moves deep.  Every other feature works
>ok.

Look at the things you changed.  Change them back to the way they were before
one at a time until it does not crash.  That will tell you what went wrong.



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