Author: Steve Maughan
Date: 04:27:47 12/18/01
I'm thinking about implementing pondering in my chess progam. I guess I have two options - either create a separate thread for the engine or use some form of loop that checks for input and responds accordingly. The latter seems like a pseudo thread and may take up significant processor time. I have never written a program that creates separate threads and I guess that if I do go down that route I'll have to deal with syncronization and other unknown complications. Do others create separate threads? Are there any advantages / disadvantages with creating a separate thread for the search? What effect will it have on the speed? Will it mean that in the long-run it will be able to interface more smoothly with the GUI? Are there any simple solutions? All help appreciated! Regards, Steve
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