Author: Ralf Elvsén
Date: 07:11:44 12/18/01
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On December 18, 2001 at 07:27:47, Steve Maughan wrote: >I'm thinking about implementing pondering in my chess progam. I guess I have >two options - either create a separate thread for the engine or use some form of >loop that checks for input and responds accordingly. The latter seems like a >pseudo thread and may take up significant processor time. I have never written >a program that creates separate threads and I guess that if I do go down that >route I'll have to deal with syncronization and other unknown complications. This is what I would recommend. Sure, there will be a learning curve, but you will learn something really useful. The multithreaded approach will give a nicer program structure. Ralf > >Do others create separate threads? Are there any advantages / disadvantages >with creating a separate thread for the search? What effect will it have on the >speed? Will it mean that in the long-run it will be able to interface more >smoothly with the GUI? Are there any simple solutions? > >All help appreciated! > >Regards, > >Steve
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