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Subject: Re: Separate Thread or plain Loop??

Author: Tony Werten

Date: 08:20:49 12/18/01

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On December 18, 2001 at 09:57:02, Steve Maughan wrote:

>Tony,
>
>>forget the thread stuff. Basicly, pondering is quite easy.
>
>Thanks for the input.  So do you have a inner loop that tests for moves by the
>opponent and then response accordingly i.e. changes the board and calls the
>search routine?  At the moment I have a search routine that performs the search
>and makes the move.  Since it doesn't ponder, it then waits until the opponent
>moves which triggers another search - an so on.  With pondering I want to start
>a search immediately after the last one has ended and I don't want a pointless
>recursive call to 'Search'.  Therefore I think I'm going to need a loop that
>check and manages the status of the game and seach.  Is this what you do?

Yes.

while not(game_ended) do
begin
   if side_to_move=color_computer then // ie really my move
   begin
      search
   end else
   begin
      pondering:=true
      make_move(oppo_expected_move)
      search
   end;
   if pondering then
   begin
      pondering:=false
      //decide if podered move can be taken
      // else move:=nullmove and unmake(oppo_expected_move)
   end;
   if move<>nullmove then
   begin
      //wether pondering or not, we can pretend it was our move
      // so make it and update root_board;
   end;
end;


>
>Regards,
>
>Steve
>
>PS  My Delphi program (of no name) is finally starting to surface after another
>major rewrite.  I'm basically happy enough with the general structure and speed.
> I need to write a proper evaluation function but at the moment it can process
>~450 kn/s in the middlegame and 1700 kn/s in the endgame using a simple piece
>square table (1.5 GHz P4).  I guess this will at least half when a decent
>evaluation function is added.  Once I have it Winboard compatible and a small
>opening book I'll try and enter some competitions time permitting!



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