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Subject: Re: Crafty Clone crash @ 6 ply depth

Author: Roy Eassa

Date: 12:47:03 12/18/01

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On December 18, 2001 at 02:15:58, Dann Corbit wrote:

>On December 18, 2001 at 02:02:40, Nolan Denson wrote:
>
>>Hello Its me again ... If crafty faults when going about 5 ply's were is a good
>>place i can look at in my code to see what logic is bad.  I can complete a whole
>>game if i only allow it to search only 5 moves deep.  Every other feature works
>>ok.
>
>Look at the things you changed.  Change them back to the way they were before
>one at a time until it does not crash.  That will tell you what went wrong.


If he changed many things, it might be quicker to change half of them back in
the first re-do, then keep going by halves to narrow down the problem (unless
the problem involves interaction among 2 or more changes).



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