Author: Dann Corbit
Date: 13:41:21 12/18/01
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On December 18, 2001 at 15:47:03, Roy Eassa wrote: >On December 18, 2001 at 02:15:58, Dann Corbit wrote: > >>On December 18, 2001 at 02:02:40, Nolan Denson wrote: >> >>>Hello Its me again ... If crafty faults when going about 5 ply's were is a good >>>place i can look at in my code to see what logic is bad. I can complete a whole >>>game if i only allow it to search only 5 moves deep. Every other feature works >>>ok. >> >>Look at the things you changed. Change them back to the way they were before >>one at a time until it does not crash. That will tell you what went wrong. > > >If he changed many things, it might be quicker to change half of them back in >the first re-do, then keep going by halves to narrow down the problem (unless >the problem involves interaction among 2 or more changes). Or file by file.
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