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Subject: Re: Crafty Clone crash @ 6 ply depth

Author: Odd Gunnar Malin

Date: 16:31:56 12/18/01

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On December 18, 2001 at 15:47:03, Roy Eassa wrote:

>On December 18, 2001 at 02:15:58, Dann Corbit wrote:
>
>>On December 18, 2001 at 02:02:40, Nolan Denson wrote:
>>
>>>Hello Its me again ... If crafty faults when going about 5 ply's were is a good
>>>place i can look at in my code to see what logic is bad.  I can complete a whole
>>>game if i only allow it to search only 5 moves deep.  Every other feature works
>>>ok.
>>
>>Look at the things you changed.  Change them back to the way they were before
>>one at a time until it does not crash.  That will tell you what went wrong.
>
>
>If he changed many things, it might be quicker to change half of them back in
>the first re-do, then keep going by halves to narrow down the problem (unless
>the problem involves interaction among 2 or more changes).

Aha.. binary search :)



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