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Subject: Re: Crafty time handling problem?

Author: David Rasmussen

Date: 02:49:43 12/21/01

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On December 21, 2001 at 00:11:31, Robert Hyatt wrote:

>On December 20, 2001 at 17:57:35, David Rasmussen wrote:
>
>>On December 20, 2001 at 14:44:18, Robert Hyatt wrote:
>>
>>>
>>>Because it _assumes_ it will save time here and there by "pondering" correctly
>>>and it adjusts the time target for each move based on this assumption.  But
>>>the assumption is _wrong_ since it isn't pondering at all.  The time allocation
>>>for ponder=off simply needs more tuning.  But I don't _ever_ play serious games
>>>with ponder=off so I never test or tune for that...
>>
>>I can understand that you get bad time allocation, without pondering, that is,
>>too much time is used on a move, or not enough, but to actually lose on time, is
>>another matter. But I see your point.
>>
>>/David
>
>
>I can't see how crafty can _ever_ lose on time.  At least under an O/S with

No, that was what I was saying. But that was what Jouni Uski was seeing. And you
seemed to say "with ponder off, it _can_ lose on time", and now you're saying
(like me) "even with ponder off, it cannot lose on time". I'm confused.

>
>My "stress test" for unix is to play "game in 1 second" games.  (you have to
>hack xboard to support this, or else you can try game in 1 minute which is also
>a tough test).

Why do you have to hack xboard? Can't you just make an incremented game with 0
increment and 0:01 minute ? Works for me.

/David



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