Author: Jorge Pichard
Date: 09:34:41 12/25/01
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On December 25, 2001 at 12:27:51, Jorge Pichard wrote: >On December 25, 2001 at 12:12:51, Uri Blass wrote: > >>On December 25, 2001 at 10:10:22, Jorge Pichard wrote: >> >>>The IBM team, meanwhile, has augmented the machine's hardware by adding parallel >>>nodes, which double its effective processing speed, and by sending the software >>>to "chess school" under the tutelage of Grandmaster Joel Benjamin. IBM also has >>>made psychologically motivated changes--what one might call an "antihuman" >>>strategy. For instance, the Deep Blue team has programmed the machine to prefer >>>wide-open positions, even if they would otherwise be evaluated as slightly less >>>promising than quieter continuation. >> >>How do you know it? > > >The approach logic is as follow, let say that in the upcoming Human Vs Computer >event ( Kramnik Vs Fritz 7 ) the game is even positionally or even with a slight >advantage to Kramnik, but the computer has 5 minutes left to only 45 seconds to >Kramnik, by using the Speed up approach Fritz 7 could play at a faster rate and >force Kramnik to make a tactical blunder, whereas the computer chances to >blunder would be minimum or the game could be decided by time. PS: If you examine Fritz 7 carefully, and set up a position where Fritz 7 is leading by a huge time difference, the program still take a proportional amount of time in consideration to the opponent's time. Therefore, the Speed up approachis NOT part of Fritz 7. > >Jorge >> >> Here the object is not so much to play >>>perfect chess as to play in a fashion that accentuates the machine's advantage >>>over the human. >>> >>>It has been reported that the machine now knows to speed up its own play when >>>its opponent finds himself short of time. This approach, which is all too common >>>among beginning players, often proves fatal when used by humans, for it amounts >>>to renouncing one's advantage in time. >> >>I think that this strategy is good also for humans in cases when they have only >>advantage in time and no advantage in the position. >>they should play faster when the opponent is in time trouble but still use more >>time than the opponent. >> >>I assume that the 2 players are at the same level at blitz. >> >>Uri
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