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Subject: Re: Deep Blue used the "Antihuman" strategy and the Speed up approach !

Author: Tina Long

Date: 15:24:39 12/25/01

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On December 25, 2001 at 12:27:51, Jorge Pichard wrote:

>On December 25, 2001 at 12:12:51, Uri Blass wrote:
>
>>On December 25, 2001 at 10:10:22, Jorge Pichard wrote:
>>
>>>The IBM team, meanwhile, has augmented the machine's hardware by adding parallel
>>>nodes, which double its effective processing speed, and by sending the software
>>>to "chess school" under the tutelage of Grandmaster Joel Benjamin. IBM also has
>>>made psychologically motivated changes--what one might call an "antihuman"
>>>strategy. For instance, the Deep Blue team has programmed the machine to prefer
>>>wide-open positions, even if they would otherwise be evaluated as slightly less
>>>promising than quieter continuation.
>>
>>How do you know it?
>
>
>The approach logic is as follow, let say that in the upcoming Human Vs Computer
>event ( Kramnik Vs Fritz 7 ) the game is even pisitionally or even with a slight
>advantage to Kramnik, but the computer has 5 minutes left to only 45 seconds to
>Kramnik, by using the Speed up approach Fritz 7 could play at a faster rate and
>force Kramnik to make a tactical blunder, whereas the computer chances to
>blunder would be minimum or the game could be decided by time.
>

Hi Jorge,
I too was interested to see your source for the "psychologically motivated
changes--what one might call an "antihuman" strategy.", but you havn't answered
that question.

You have answered as if Uri's question concerned speeding up during time
trouble.

Was your first paragraph a direct quote from the IBM pages, or your own theory?

Thanks
Tina Long


>
>>
>> Here the object is not so much to play
>>>perfect chess as to play in a fashion that accentuates the machine's advantage
>>>over the human.
>>>
>>>It has been reported that the machine now knows to speed up its own play when
>>>its opponent finds himself short of time. This approach, which is all too common
>>>among beginning players, often proves fatal when used by humans, for it amounts
>>>to renouncing one's advantage in time.
>>
>>I think that this strategy is good also for humans in cases when they have only
>>advantage in time and no advantage in the position.
>>they should play faster when the opponent is in time trouble but still use more
>>time than the opponent.
>>
>>I assume that the 2 players are at the same level at blitz.
>>
>>Uri



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