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Subject: Re: Which Program Plays Closest To a Human Grandmaster?

Author: Will Bundy

Date: 15:16:04 12/27/01

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On December 27, 2001 at 17:29:34, Louis Fagliano wrote:

>On December 27, 2001 at 17:13:25, Dann Corbit wrote:
>
>>On December 27, 2001 at 16:14:22, Will Bundy wrote:
>>
>>>
>>>  Does anyone have any opinions on Which programs play the Most like a Human
>>>Grandmaster in terms of strategy and Tactics? I am aware that Computers do not
>>>have the Understanding of Chess that Grandmasters have, but what programs are
>>>able to simulate Grandmaster Play the Most?
>>
>>None of them.  The play is very different.  A computer program searches with
>>almost flawless precision to find tiny fractions of a pawn advantage and any
>>tactical shot like grabbing a pawn.
>>
>>Human GM's don't play like that for the most part.  Polgar and Morphy are
>>tactical sorts, but most GM's have a very different style from computers.
>>
>>CS-Tal plays wild "pirates pouring over the walls" attacks.
>>Gambit Tiger apparently is made to understand gambits to some degree.
>>
>>But really, you can't compare the play very well.
>>
>>Both machines and top human experts play exceptional chess games.  But the way
>>that they go from "point a" to "point b" is not the same at all.
>>
>>IMO-YMMV.
>
>I'm not sure if I or Dann Corbit understood Will Bundy's question right.  When
>Will Bundy said "plays closest to a human grandmaster" what does "plays" mean?
>
>How a computer searches for a move compared to a human GM or how similar the
>move played (by whatever heuristics) is compared to what a human GM would play
>in the same position.
>
>Dann Corbit interpreted the question as how a human GM searches compared to a
>computer searching which is quite obviously very different.
>
>But I think Will Bundy's question was not differences in search techniques
>between human GM's a nd computers but the final result.  In other words, if you
>were given some game scores of Kramnik's, Kasparov's, Anand's, Fritz 7's, Chess
>Tiger 14.0's, and Junior 7's games (against other humans and this is important)
>but were not told which was which, could you tell just by playing over the games
>which were human GM vs. human GM games and which were computer vs. human GM
>games and if so, which program would simulate the play of a human GM the
>closest?



 That is exactly what i meant.



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