Author: Will Bundy
Date: 15:16:04 12/27/01
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On December 27, 2001 at 17:29:34, Louis Fagliano wrote: >On December 27, 2001 at 17:13:25, Dann Corbit wrote: > >>On December 27, 2001 at 16:14:22, Will Bundy wrote: >> >>> >>> Does anyone have any opinions on Which programs play the Most like a Human >>>Grandmaster in terms of strategy and Tactics? I am aware that Computers do not >>>have the Understanding of Chess that Grandmasters have, but what programs are >>>able to simulate Grandmaster Play the Most? >> >>None of them. The play is very different. A computer program searches with >>almost flawless precision to find tiny fractions of a pawn advantage and any >>tactical shot like grabbing a pawn. >> >>Human GM's don't play like that for the most part. Polgar and Morphy are >>tactical sorts, but most GM's have a very different style from computers. >> >>CS-Tal plays wild "pirates pouring over the walls" attacks. >>Gambit Tiger apparently is made to understand gambits to some degree. >> >>But really, you can't compare the play very well. >> >>Both machines and top human experts play exceptional chess games. But the way >>that they go from "point a" to "point b" is not the same at all. >> >>IMO-YMMV. > >I'm not sure if I or Dann Corbit understood Will Bundy's question right. When >Will Bundy said "plays closest to a human grandmaster" what does "plays" mean? > >How a computer searches for a move compared to a human GM or how similar the >move played (by whatever heuristics) is compared to what a human GM would play >in the same position. > >Dann Corbit interpreted the question as how a human GM searches compared to a >computer searching which is quite obviously very different. > >But I think Will Bundy's question was not differences in search techniques >between human GM's a nd computers but the final result. In other words, if you >were given some game scores of Kramnik's, Kasparov's, Anand's, Fritz 7's, Chess >Tiger 14.0's, and Junior 7's games (against other humans and this is important) >but were not told which was which, could you tell just by playing over the games >which were human GM vs. human GM games and which were computer vs. human GM >games and if so, which program would simulate the play of a human GM the >closest? That is exactly what i meant.
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