Computer Chess Club Archives


Search

Terms

Messages

Subject: PGN test game?

Author: Richard A. Fowell (fowell@netcom.com)

Date: 12:03:30 06/12/98


Before constructing a "PGN test game" (description below)
I thought I'd ask:

1)  Does anyone have such a game I could use?
2)  If not, and I have to construct this game myself,
    are there any added criteria I should consider?

====== PGN test game definition ========

When beta testing chess software, one of the things I look
at is conformance to the PGN "reduced export format" standard.

For this purpose, it would be handy to have a game that
excercised as much of the minimial PGN specification as
possible, including:
- en passant capture
- disambiguation (both row and column)
- nondisambiguation (due to absolute pin)
- promotion and underpromotion
- kingside and queenside castling

Ideally, it should also be short.


Of course, any single game cannot cover every possibility,
but I'd like a game that had as much "bang for the buck'
as possible.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.