Author: Richard A. Fowell (fowell@netcom.com)
Date: 12:03:30 06/12/98
Before constructing a "PGN test game" (description below)
I thought I'd ask:
1) Does anyone have such a game I could use?
2) If not, and I have to construct this game myself,
are there any added criteria I should consider?
====== PGN test game definition ========
When beta testing chess software, one of the things I look
at is conformance to the PGN "reduced export format" standard.
For this purpose, it would be handy to have a game that
excercised as much of the minimial PGN specification as
possible, including:
- en passant capture
- disambiguation (both row and column)
- nondisambiguation (due to absolute pin)
- promotion and underpromotion
- kingside and queenside castling
Ideally, it should also be short.
Of course, any single game cannot cover every possibility,
but I'd like a game that had as much "bang for the buck'
as possible.
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