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Subject: Re: another solution for WAC96

Author: Robert Hyatt

Date: 08:26:06 01/02/02

Go up one level in this thread


On January 02, 2002 at 11:19:52, Uri Blass wrote:

>[D]r1b4k/ppp2Bb1/6Pp/3pP3/1qnP1p1Q/8/PPP3P1/1K1R3R w - - bm Qd8+;
>
>It is WAC96
>
>Qd8+ is a forced mate for white but b3 is also enough to win the game.
>
>I saw cases when stupid moves are considered as solutions for WAC only because
>they are winning so in this case b3 should be considered as an alternative
>solution:
>
>after b3 I gave yace to learn that Na3+ Kc1 is bad for black and it give the
>folllowing analysis:
>New position
>r1b4k/ppp2Bb1/6Pp/3pP3/1qnP1p1Q/1P6/P1P3P1/1K1R3R b - - 0 1
>
>Analysis by Yace 0.99.56:
>
>1...Qxb3+ 2.axb3
>  +-  (9.15)   Depth: 1   00:00:00
>1...Nxe5 2.dxe5
>  +-  (2.61)   Depth: 1   00:00:00
>1...f3 2.gxf3
>  +-  (1.57)   Depth: 1   00:00:00
>1...Rb8 2.Bxd5
>  ±  (1.34)   Depth: 1   00:00:00
>1...Bf5 2.Bxd5
>  ±  (1.12)   Depth: 1   00:00:00
>1...c6 2.Qxf4
>  ±  (1.04)   Depth: 1   00:00:00
>1...Ne3
>  ²  (0.26)   Depth: 1   00:00:00
>1...Ne3 2.Qd8+ Qf8
>  ²  (0.48)   Depth: 2   00:00:00
>1...Ne3 2.Qd8+ Qf8 3.Qxf8+ Bxf8 4.Rdg1
>  =  (0.07)   Depth: 3   00:00:00
>1...Ne3 2.Qxf4 Bxe5 3.Rxh6+ Kg7 4.Qxe5+ Kf8
>  ²  (0.47)   Depth: 4   00:00:00
>1...Ne3 2.Qxf4 Nf5 3.Bxd5
>  +-  (2.27)   Depth: 4   00:00:00
>1...Bf5 2.Bxd5 Bxc2+ 3.Kc1
>  +-  (2.26)   Depth: 4   00:00:00
>1...Bf5 2.Qxf4 Bd7 3.Bxd5
>  +-  (1.91)   Depth: 4   00:00:00
>1...f3 2.Qd8+ Qf8 3.Qxf8+ Bxf8 4.bxc4 fxg2 5.Rdf1
>  +-  (1.90)   Depth: 4   00:00:00
>1...f3 2.Qd8+ Qf8 3.Qxf8+ Bxf8 4.bxc4 fxg2 5.Rhg1
>  +-  (1.83)   Depth: 4   00:00:00
>1...Nb6 2.Qd8+ Qf8 3.Rde1
>  +-  (1.82)   Depth: 4   00:00:00
>1...Nb6 2.Qxf4 Qf8 3.Rdf1
>  +-  (1.76)   Depth: 4   00:00:00
>1...Nb6 2.Qd8+ Qf8 3.Qxc7 Bg4 4.Rdf1
>  +-  (1.62)   Depth: 5   00:00:00  49kN
>1...Nb6 2.Qd8+ Qf8 3.Qxc7 Bg4 4.Rdf1 Qc8 5.Qxc8+ Rxc8 6.Rxf4
>  +-  (1.82)   Depth: 6   00:00:00  129kN
>1...Qf8 2.Kc1 Bf5 3.Qg5 Qa3+ 4.Kb1
>  +-  (1.81)   Depth: 6   00:00:00  129kN
>1...Qf8 2.Qxf4 Na3+ 3.Kc1 c6 4.Rdf1 Bd7
>  +-  (1.41)   Depth: 6   00:00:00  129kN
>1...Qf8 2.e6 Na3+ 3.Kc1 c6 4.e7 Bf5 5.exf8Q+ Bxf8
>  +-  (1.81)   Depth: 7   00:00:01  402kN
>1...Qf8 2.e6 Bxe6 3.Bxe6 Qa3 4.Qf6 Bxf6 5.bxc4
>  +-  (1.81)   Depth: 7   00:00:01  402kN
>1...Qf8 2.Qxf4 Na3+ 3.Kc1 b6 4.Rxh6+ Bxh6 5.Bxd5
>  +-  (1.49)   Depth: 8   00:00:03  1176kN
>1...Qf8 2.Qxf4 Na3+ 3.Kb2 Bd7 4.Rxh6+ Bxh6 5.Rh1 Qxf7 6.gxf7 Kg7 7.f8Q+ Rxf8
>8.Qxh6+ Kf7
>  +-  (1.89)   Depth: 9   00:00:07  2235kN
>1...Qf8 2.Qg5 Ne3 3.Rxh6+ Bxh6 4.Rh1 Ng4 5.e6 Bxe6 6.Bxe6 f3 7.Qxg4
>  +-  (2.33)   Depth: 9   00:00:11  4029kN
>1...Qf8 2.Qg5 Ne3 3.Rxh6+ Bxh6 4.Qf6+ Qg7 5.Rh1 Bh3 6.Rxh3 Ng4 7.Qxf4 Qxf7
>8.gxf7 Nxe5
>  +-  (2.73)   Depth: 10   00:00:26  9166kN
>1...Qf8 2.Qxf4 Bf5 3.Qxf5 Ne3 4.Rxh6+ Bxh6 5.Qf6+ Qg7 6.Rh1 Ng4 7.Qf4 c6 8.Qxg4
>Rf8
>  +-  (4.05)   Depth: 10   00:00:44  15973kN
>1...Qf8 2.Qxf4 Bf5 3.Qxf5 Ne3 4.Rxh6+ Bxh6 5.Qf6+ Qg7 6.Rh1 Ng4 7.Qf4 c6 8.g3
>Rf8 9.Qxg4
>  +-  (4.14)   Depth: 11   00:01:53  41818kN
>1...Qf8 2.Qxf4 Bf5 3.Qxf5 Ne3 4.Rxh6+ Bxh6 5.Qf6+ Qg7 6.Rh1 Ng4 7.Qf4 c6 8.Qxg4
>Qxf7 9.gxf7 Kh7
>  +-  (4.54)   Depth: 12   00:03:42  79943kN
>1...Qf8 2.Qxf4 Bf5 3.Qxf5 Ne3 4.Rxh6+ Bxh6 5.Qf6+ Qg7 6.Rh1 Ng4 7.Qf4
>  +-  (4.54)   Depth: 12   00:04:00  87418kN
>1...Qf8 2.Qxf4 Bf5 3.Qg5 Na3+ 4.Kb2 Nxc2 5.Rxh6+ Bxh6 6.Qf6+ Qg7 7.Rh1 Bxg6
>8.Be8
>  +-  (4.54)   Depth: 13   00:11:00  218149kN
>
>(Blass, Tel-aviv 02.01.2002)
>
>
>Uri


If b3 isn't a forced mate, then I disagree.  WAC is about finding the best
move in a position.  If several moves lead to the same score, then they are
all reasonable solutions. But if one leads to +4 and one leads to a forced
mate, the +4 is wrong, because the program simply isn't seeing deep enough
to see the _real_ issue...



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