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Subject: Re: Bad bishop?

Author: Don Dailey

Date: 08:01:05 06/14/98

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On June 12, 1998 at 22:02:33, Albert Silver wrote:

>On June 12, 1998 at 15:18:42, Don Dailey wrote:
>
>>On June 12, 1998 at 13:15:04, Johanes Suhardjo wrote:
>>
>>>On June 10, 1998 at 17:40:21, Don Dailey wrote:
>>>>But the "bad bishop" is not quite the same as a bishop lacking
>>>>mobility.  Our bishop was not "bad" in this sense.  The classical
>>>>definition is that your bishop is highly restricted behind a
>>>>pawn on e3 or d3 (if you are white.)   It can be bad in other
>>>>cases but I think this is the common case.  It's more a statement
>>>>of it being undeveloped, and very difficult to get developed.
>>>
>>>The reason I'm looking at bad/good bishop is that I want to speed up my
>>>program and one place to reduce work is to get rid of bishop mobility
>>>code (besides, Bob Hyatt often says that it's clear whether mobility
>>>is the cause or the effect of good positions).  Well, looks like this
>>>is a problem I have to experiment with.
>>>
>>>Thanks to all who responded!
>>>
>>>                         Johanes Suhardjo (johanes@farida.cc.nd.edu)
>>>--
>>>Paradise is exactly like where you are right now ... only much, much
>>>better.
>>>                -- Laurie Anderson
>>
>>
>>
>>That's exactly my reasoning too, I did not want the count squares
>>type of mobility.  So I used the 6th rank attacking definition I
>>mentioned.  Also I have a counting rule for colors of pawns.
>>Friendly pawns on the same color hurt the bishop,  but enemy pawns
>>on the same color are good.  Our rules weight one case more than
>>the other though.  Other than a small general centralization and
>>advancement bonus, that's all we have.   Of course we also have
>>piece cooperation terms but this applies to the material value
>>as a more general case.
>>
>>- Don
>
>Piece cooperation? How do you explain to a program that it's pieces are
>cooperating?
>
>                                    Albert


I work from the most general to the specific.  It is well known that
certain pieces work well together.  So I assume that if they are on
the board together, the potential exists for them to work together
well and they get bonus points for it.

But it may very well be that in some given circumstance they are NOT
working well together.   When I can, I try to address these situations
in more detail.

A simple example is having two bishops.  This in the most general case
is quite good.  But it may not be much use in a highly blocked
position.   So I have more specific terms that try to determine this.
But having 2 bishops always get a bonus, it represents a long term
potential even when they are currently NOT working together.

- Don













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