Author: Severi Salminen
Date: 07:39:49 01/07/02
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>>The best move (as seen from engine's point of view) allways results the least >>amount of work. Assuming that I also search the best reply to it and so on. > >No > >suppose that beta<0 so your engine is happy with a draw. >move A is the best and give material advantage but you need to search a lot of >nodes to get a cutoff. [snip] Like I clearly said in the post you replied to, failhighs and faillows are special cases. Severi
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