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Subject: Re: Value of King in SEE

Author: Uri Blass

Date: 09:28:24 01/07/02

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On January 07, 2002 at 11:50:08, David Rasmussen wrote:

>On January 07, 2002 at 10:50:34, Severi Salminen wrote:
>
>>
>>Of course in most of the cases, you don't need to worry about 9 queens getting
>>involved in the same SEE calculation, but my king value is big and I use 32-bit
>>ints to store the score so that's not a problem for me. But I think the values
>>won't balance out (unless you meant material score, or something) in SEE
>
>I meant that I am using the same piece values for material score as I am using
>in SEE. When I do SEE, I just use an int, so that should be fine, but as the
>same values are used for material score, which I use in evaluation which
>eventually ends up in hash entries, I want the material scores to not be too
>big. I already use many bits (18) for storing the score, because in this version
>of Chezzz, I am using millipawn values instead of centipawn values (I want to
>experience myself that millipawn precision is not worth the effort before
>switching back to centipawns).

I believe that chess is a tactical game so centipawns
are enough.

I believe that if somebody decides to chenge the evaluation
from centipawns to 1/50 pawns there will be less than 10 elo
change in the rating of the program.

It may be interesting and
I think that it is easy to change the evaluation
to be always even in order to check it.

You only need to tell your computer to add 1
for the side with the advantage if the evaluation is odd.

Uri



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