Author: David Rasmussen
Date: 12:10:44 01/07/02
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On January 07, 2002 at 14:56:31, Robert Hyatt wrote: > > >That works but it wastes time. IE you are making that check all the time >when it is rarely important. Assuming you minimax the scores after you make >the last capture, if a king is "hung" the captures will not go beyond that >point _anyway_ since the side on move loses too much material (by losing the >king) to make the capture worthwhile. > >Doing it as I suggested produces the right answer every time, without any >special test inserted in a loop that is executed a _bunch_ of times in a >search... Yes, I see. My problem was that for SEE, my king value could be as large as I wanted (within an int), but for storing evaluation scores, I want the material values to be small, as they have to fit in a hash entry. But of course, that doesn't matter as for evaluation purposes the values of the kings are balanced out. /David
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