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Subject: Re: Value of King in SEE

Author: Vincent Diepeveen

Date: 12:21:53 01/07/02

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On January 07, 2002 at 11:33:59, Robert Hyatt wrote:

>On January 07, 2002 at 11:29:59, Vincent Diepeveen wrote:
>
>>On January 07, 2002 at 10:03:41, David Rasmussen wrote:
>>
>>>In SEE, the king should of course be the last to capture, as no piece can
>>>capture the king. But the king should also have some large value to indicate a
>>>winning capture for the opposing side. In a position such as this:
>>
>>May i beg you pardon?
>>
>>If you can capture a king just like other moves somewhere
>>then some bug is in your program.
>
>He is talking about the SEE capture evaluator, and capturing the king there
>is the easiest way to make everything work correctly _and_ efficiently.

Waste of system time. it means you already could capture it before
doing anything.



>
>
>>
>>>[D]2rqkb1r/p1pnpppp/3p3n/3B4/2BPP3/1QP5/PP3PPP/RN2K1NR w KQk - 0 1
>>>
>>>The captures on f7 will be bishop, knight, bishop, king, queen.
>>>
>>>In my program in general, the king has a value of 0, as the kings value has
>>>never been used for anything before. For SEE, the value has to be used, however.
>>>To be safe, I would really want to give my king the value of 9 queens plus the
>>>value 2 knights, bishops and rooks, but then the value of a position with these
>>>pieces, and only one king on the opposing side will be to big to hold in my
>>>current Score type, as I am only willing to spend so many bits of scores, so it
>>>doesn't use up to much space in a hashentry. Actually, writing this, I will
>>>think out loud that there will always be two kings on the board, and as such,
>>>the values of the kings will balance out, which means it doesn't matter. Instead
>>>of not sending this post, I will send it anyway, as a windows into my idiotic
>>>brain.
>>>
>>>/David



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