Author: Uri Blass
Date: 15:02:34 01/07/02
Go up one level in this thread
On January 07, 2002 at 15:02:18, Robert Hyatt wrote: >On January 07, 2002 at 13:40:45, James T. Walker wrote: > >>On January 07, 2002 at 10:22:46, Robert Hyatt wrote: >> >>>On January 07, 2002 at 10:02:37, James T. Walker wrote: >>> >>>>It's more or less accepted that a doubling of speed gives only about 50-70 elo >>>>points increase. Therefore your chart makes not sense. If we use a compromise >>>>of say 60 elo increase the 2000Mhz machine would score approximately 58.5%. >>>>Also there is no reason for this percentage to vary with time controls using the >>>>same engine. >>>>Jim >>> >>> >>>Actually there is a _big_ reason why the data came out as it did. Look at >>>anybody's results where they used the _same_ program, but played one copy at >>>depth=N and another at depth N-1. At shallow depths, N wipes N-1 out. As the >>>depth goes deeper, N does't do nearly as well. IE 4ply to 3ply, for the >>>_same_ program, is a 33% deeper search for 4 ply. For 10 ply vs 11 ply, >>>the difference is 10% deeper... >> >> >>Hello Bob, >>What is the point of your post? I don't see what it has to do with the thread. >>Can you explain further? I like learning about stuff like this but you have >>confused me. >>Jim > > >Adding one ply of search in a match X vs X will improve the results for >that side. But if both programs can search to depth=3 and you add 1 ply >to one of them, that is a _huge_ advantage. But if both can search to >depth=14, then adding 1 ply to one is _not_ such a huge advantage. I simply >pointed out that the results that were posted (2x faster hardware produced >much more lopsided results as the games got faster and faster) were quite >normal and expected... > >Giving one program 2x faster hardware is close to giving it one extra ply of >search... The numbers that were posted do not make sense Here are the numbers that were posted: 1sec 3sec 6sec 10sec 15 sec 20sec 30 sec 45sec 1min 2min 3min 5min 95% 93% 91% 89% 87% 85% 83% 81% 79% 77% 75% 73% The program that is twice faster is not going to get 95% even at 1 second per move. I am not going to argue about the question if there is deminshing returns here but if there is a diminishing return from depth then something like 62% at 1 second per move and 56% at 5 min per move is more logical. Uri
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