Author: Uri Blass
Date: 10:18:56 01/10/02
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On January 10, 2002 at 10:48:03, Odd Gunnar Malin wrote: >On January 10, 2002 at 10:01:43, Jeroen van Dorp wrote: > >>>1 -26 0 115 Bb8 >>>1 -21 0 125 Bf4 >>>1 100 0 128 Bxc3 >>>1 318 0 134 Kxe8 >>>2 286 1 211 Kxe8 Ra2 >>>3 278 1 634 Kxe8 Ra2 f4 >>>4 272 2 1469 Kxe8 Re3 Ke7 Ke2 >>>5 287 6 5646 Kxe8 Ra2 f4 gxf4 >>>6 --- 19 18350 Kxe8 g4 Bxc3 >>>6 -14 19 18532 Kxe8 g4 Bxc3 >>>6 +++ 43 39229 Kd7 g4 Bxc3 >>>6 90 43 39230 Kd7 g4 Bxc3 >>>7 83 152 129418 Kd7 g4 Bxc3 gxf5 Bxf5 >>>8 83 384 301470 Kd7 g4 Bxc3 gxf5 Bd4+ >> >>What does this PolarChess output exactly tells me? >> >>ply depht, evaluation (pawn=100, +=computer advantage, -=opponent advantage?), >>time (sec)??? , nodes, move (sequence)? >> >>Am I right? >> >>Thx. >> >>J. > >Almost right, time is in 1/100 second, so fail high after 0.43 sec. >This is a Winboard engine so I output it as proposed by the protocol. >The PV-line don't need to be in San but this looks best on most GUI. > >The position was rather easy and I belive all engine find the right move in >under a second. (PolarChess<2000 ELO) > >Odd Gunnar Wrong My weak engine can avoid Kxe8 at depth 6 but need depth 9 to find Kd7 and not Bxc3 or a5 The process takes it 2750900 nodes that are clearly more than 1 second(11.276 seconds on my p800). Uri
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