Author: Miguel A. Ballicora
Date: 14:53:23 01/12/02
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On January 12, 2002 at 12:19:25, Roy Eassa wrote: >Would it be technically feasible for somebody to write an application that acted >as a go-between for ChessBase and WinBoard engines and "solved" the known >problems? > >It would pretend to be a WinBoard engine, but would actually watch the incoming >commands from the ChessBase GUI and relay smarter commands to the actual >WinBoard engine (for which it's serving as a proxy) after sufficient time has >passed that it recognizes a pattern. > >E.g., if the ChessBase GUI sends 'New' (I'm not familiar with all the technical >details, sorry) followed by a list of moves that just re-create a game in >progress, these commands must all come together quickly in time. The proxy >engine could wait until they all come in (waiting for a sufficient time gap >between commands), look for a known pattern, and do the right thing. In this >example, it would recognize that the current game is simply being continued with >the next move, so it would NOT send the 'New' command or list of prior moves to >the actual engine. Instead, it would send only the new (next) move. > >Basically, the proxy WinBoard engine would have an editable set of known inputs >(from the ChessBase GUI) with given time constraints, and a corresponding >editable set of outputs (for the actual WinBoard engine) that can be created >deterministically from the inputs. It would, of course, also have a GUI or >command line to permit the user to select which WinBoard engine to use, etc. > >There are many very talented programmers here and many who understand the >technical details well (these are NOT mutually exclusive groups!). Is this >technically feasible or simply impossible or too difficult to consider? I deduce from you message that there are not many talented programmers in the Chessbase staff to do it. Otherwise... should not that be their job? Miguel > >Thanks in advance, > > -Roy.
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