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Subject: Re: Application that fixes ChessBase/WinBoard problems

Author: Miguel A. Ballicora

Date: 14:53:23 01/12/02

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On January 12, 2002 at 12:19:25, Roy Eassa wrote:

>Would it be technically feasible for somebody to write an application that acted
>as a go-between for ChessBase and WinBoard engines and "solved" the known
>problems?
>
>It would pretend to be a WinBoard engine, but would actually watch the incoming
>commands from the ChessBase GUI and relay smarter commands to the actual
>WinBoard engine (for which it's serving as a proxy) after sufficient time has
>passed that it recognizes a pattern.
>
>E.g., if the ChessBase GUI sends 'New' (I'm not familiar with all the technical
>details, sorry) followed by a list of moves that just re-create a game in
>progress, these commands must all come together quickly in time.  The proxy
>engine could wait until they all come in (waiting for a sufficient time gap
>between commands), look for a known pattern, and do the right thing.  In this
>example, it would recognize that the current game is simply being continued with
>the next move, so it would NOT send the 'New' command or list of prior moves to
>the actual engine.  Instead, it would send only the new (next) move.
>
>Basically, the proxy WinBoard engine would have an editable set of known inputs
>(from the ChessBase GUI) with given time constraints, and a corresponding
>editable set of outputs (for the actual WinBoard engine) that can be created
>deterministically from the inputs.  It would, of course, also have a GUI or
>command line to permit the user to select which WinBoard engine to use, etc.
>
>There are many very talented programmers here and many who understand the
>technical details well (these are NOT mutually exclusive groups!).  Is this
>technically feasible or simply impossible or too difficult to consider?

I deduce from you message that there are not many talented programmers in
the Chessbase staff to do it. Otherwise... should not that be their job?

Miguel


>
>Thanks in advance,
>
>  -Roy.



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