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Subject: Re: repetition detection & hashing

Author: Robert Hyatt

Date: 20:39:45 01/15/02

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On January 15, 2002 at 22:16:20, Derek Mauro wrote:

>On January 15, 2002 at 21:50:52, martin fierz wrote:
>
>>aloha,
>>
>>i have a question about repetitions, and it's only about the search itself, not
>>about the game history: in my checkers program, to find repetition draws i keep
>>track of the hash keys of the current variation, and if i find that the key for
>>the current position has already ocurred before in the search, i return zero
>>without searching further. i think this is the standard implementation?!
>>anyway, i am wondering about the following problem: imagine you are searching a
>>variation, and in the end you make a repetition. the program will stop searching
>>there in the tree and assign the position a value of 0. now imagine that you
>>have a different path of moves without a repetition which ends up at that node,
>>probes the hashtable and returns 0. is this just my imagination, or can this
>>happen and can it be bad?
>
>Your hashtable should have a value in it from the first time you used the
>evaluation function.  If the position repeats, you just have search return 0.
>You don't record scores in the hashtable that are the result of a repetition,
>you leave the original score.
>
>Derek
>>



That leads to results just as wrong as what he described...  you fail to
recognize draws...



>>cheers
>>  martin



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