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Subject: Re: How Rebel plays at SSDF the bare facts, just statistics and thoughts

Author: Bruce Moreland

Date: 23:32:08 06/16/98

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On June 16, 1998 at 21:52:03, Robert Hyatt wrote:

>I would add that I don't see how nor why alternating colors would affect a
>learner.  It seems to be a badly flawed design if it does, because I'd like
>to think that a learner would protect a program from playing the same
>opening round three that it played in round 1 and lost.  And the last time
>I played in a human tournament with Crafty, I had to alternate colors after
>*every* game.  As a general rule, on the chess servers, this is also common
>practice.

If you and I flip a coin for a buck, one of us will flip the coin, the other
will call it, and one of us will give the other a buck.

If we flip the coin, but instead of a buck at state, we have the entire world at
stake, we will make damned sure we have a good coin, we will be very concerned
about who flips it and how, and about who calls it, and what to do about odd
cases like the coin landing on a pebble.

The more you have at stake, the more you care about the rules.

I have never seen the Fritz autoplayer.  The whole topic is not very interesting
to me so I haven't read up on every nuance of it.

But it does make sense that since Ed's big selling point for the past few years
has been SSDF list position, and he makes his whole livelihood by selling his
program (I assume), that he'd care very deeply about how the SSDF works.

For the SSDF guys this whole thing is something they do in off hours, but for Ed
it is very serious.

I see his point, he assumed that things would work one way, so he coded for that
way, and he debugged for that way, and when suddenly something different is
done, he's threatened because things might not work right anymore, and it is
very important to him that things work right.

The argument that Ed had bugs or an incomplete design is not relevent if Ed
coded for the conditions that he believed he would need to deal with.

bruce



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