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Subject: Evaluation Should Be Winning Probability - Not Pawns

Author: Graham Laight

Date: 04:41:28 01/16/02


It has occurred to me that it is wrong to evaluate a position in terms of
relative pawns (the "de facto" standard - whereby an evaluation of 2 means that
you're approximately the equivalent of 2 pawns ahead).

This means that many aspects of evaluation have to be squeezed into a dimension
which is not appropriate at all.

A better way would be to evaluate "winning probability". If a position was a
draw, the value would be 0.50 (or 50%). If the player should win 3 out of 4
times, the eval should be 75%. If the player must win from here, then the
evaluation should be 100%.

It seems strange when you think about it that all programmers have chosen to
adopt the traditional "pawn equivalence" standard.

-g



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