Author: Severi Salminen
Date: 09:56:16 01/16/02
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>I just wanted to say that with the sparse (no offence) implementations in How do you know that :) Yes, the evaluation function is simple, but the search is not _that_ simple... It is true, though, that my "philosophy" is to make everything as simple and elegant as possible. If I can live without programming an exception, I won't program it. But surely I will improve the evaluation, but other things come first. >Requiem, it playes very good chess, especially faster games. However, It hurt my >hart when I see it has a superior position, leading by 6-7 pawns or so, and then >draws due to threefolded repetition :(. Will this be fixed in the next version ? I try to fix it but I have decided to implement is the same time as hash tables and for some reason I want to finish all the other things first... But it is frustrating when Requiem draws in clearly won positions but at least they are clearly won positions :) Severi
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