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Subject: Re: repetition detection & hashing now with text

Author: Robert Hyatt

Date: 11:08:31 01/16/02

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On January 16, 2002 at 12:11:55, David Hanley wrote:

>On January 16, 2002 at 09:24:17, Robert Hyatt wrote:
>
>
>>Not quite.  Now you miss repetitions that you would find by hashing, because
>>hashing often lets you see deeper (due to branch grafting) than the basic
>>search can see by itself.  You lose some either way.  Best to fully do hashing
>>and tolerate the few problems there...
>>
>
>I'm probably being obtuse, but i'm not clear how this matters.  It seems to me
>that to trigger this case, you'd have to have the same position occur twice in
>the search tree.  Ok, but it's the same position, and it leads to a win.  When
>to-move gets to it the second time, he can refuse the third repeat, and play the
>winning line.
>
>dave

But suppose you have _already_ repeated it twice?  You entered this line
thinking the score was +x.xx due to the hash entry but before you reach that
+x.xx position you are forced to step thru a 0.00 position that ends the game
instantly...  and incorrectly according to the hash score of +x.xx





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