Author: Uri Blass
Date: 02:49:55 01/17/02
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On January 17, 2002 at 05:34:51, Brian Katz wrote: >Posted by Brian Katz (Profile) on January 16, 2002 at 18:13:51: > >In Reply to: Fritz 7 posted by Michael R on January 16, 2002 at 11:02:54: > > >On January 16, 2002 at 11:02:54, Michael R wrote: > >>I recently purchased Fritz 7 and immediately I started a Tourny Between Fritz 7 >>and all the Top Engines. To my surprise Fritz 7 is in last place. It seems to be >>getting creamed and I mean _CREAMED_ by all the other engines. Perhaps I am not >>using the optimal amount of Hash for the time control, Timer is (20/0) And the >>hash had been set to 64. I've also noticed more engine perameters than the >>previous version, Would someone shed a little insight on what to do to perhaps >>"Tweak" it for eng. vs eng. Matches. Any help is much appreciated. Thankyou in >>advance. >>Mike. > >I was having similar problems with Fritz 7, in that it was losing many >tournaments to Fritz 6 or Deep Fritz when I ran engine tournaments. >First off I am running a Hewlett Packard Pavilion 8370 350 MHz Pentium II >processor with the once 64 sdram upgraded to 384 sdram. > >1.) I have been told that if you have the English version of Fritz 7 then your >engine is the 7,0,0,2 upgrade. The on line upgrade makes changes to the >interface only. If anyone knows otherwise, please mention it. >I upgraded on line, and saw no change in the engine file size or version number, >like the Fritz 6 service packs would do for Fritz 6. > >2.) It was suggested to me that I should up the Hash Tables if I have enough >ram. I always set the Hash Tables at perhaps 16-32 MB, sometimes higher. I found >that Deep Fritz ran very well with 32 MB Hash Tables. > In the most recent 5 minute Blitz tournament that I ran before trying to set >the Hash Tables higher for Fritz 7, Fritz 7 lost badly to Fritz 7 and Deep >Fritz. > This time I ran a 5 minute tournament with Fritz 7 set at 128 MB Hash Tables vs >Fritz 6 with 16 MB Hash and Deep Fritz with 32 MB Hash. >To my suprise the outcome was very different. >You'd think that 128 MB Hash would be much too high for a 5 minute (no >increments) speed game. More is always bettter or at least not worse for every time control if you are using the right program. Uri
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