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Subject: Re: Material Values

Author: David Rasmussen

Date: 13:21:02 01/20/02

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On January 20, 2002 at 15:38:45, martin fierz wrote:

>On January 20, 2002 at 09:01:50, David Rasmussen wrote:
>
>>There must be a value system of material that takes care of all special cases.
>>
>>1,3,3,5,9:
>>
>>Has the following problems:
>>3 pawns for bishop or knight is almost always a bad idea.
>in the middlegame, yes, in the endgame no.
>
>>2 knights/bishops for rook and pawn is almost always a bad idea.
>in the middlegame yes, in the endgame, maybe not, if the rook has a passer.
>
>>2 rooks for queen is often not a good idea.
>not at all, except if the queen can mate you.
>
>>3 knights/bishops for a queens is often not a good idea. Then again, often it is
>>:)
>it is a good idea more often than not.
>
>all these things are heavily dependent on the rest of the material on the board.
>i don't think you have a chance...
>
>cheers
>
>  martin

I am not talking about things that depend on a lot of other stuff. Evaluation
should take care of this. I am talking about Crafty that explicitly checks for
some material special cases _and nothing else on the board_, and decides if it
should give a penalty/bonus. I say that I think it can be done with the values
alone. Why not?

/David



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