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Subject: Re: Material Values

Author: David Rasmussen

Date: 00:59:55 01/21/02

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On January 20, 2002 at 19:21:07, martin fierz wrote:

>On January 20, 2002 at 16:21:02, David Rasmussen wrote:
>
>>
>>I am not talking about things that depend on a lot of other stuff. Evaluation
>>should take care of this. I am talking about Crafty that explicitly checks for
>>some material special cases _and nothing else on the board_, and decides if it
>>should give a penalty/bonus. I say that I think it can be done with the values
>>alone. Why not?
>>
>>/David
>
>because all your examples above depend on a lot of other stuff maybe? that's the
>point i tried to make in my post: a single rook with pawn vs knight and bishop
>can have good chances in this pure endgame (+ a few more pawns each). in the
>middlegame nearly never. how would you want to encode that in your material
>values?

I don't want to do that. I would want to add evaluation terms for that. Isn't
that necesary with 1,3,3,5,9? Yes it is. What I am suggesting is not catching
_all_ cases with material values, just to catch some more than one can with
1,3,3,5,9. And have fewer evaluation terms for special cases. I believe that is
possible. At least I haven't seen any arguments against it. It seems that most
people in this thread has misunderstood my question altogether.

>a single rook with a pawn against two bishops is mostly in deep
>trouble.
>you have to check these specific cases in the end anyway, so what is the problem
>with crafty's approach? just use normal values, and add the special cases.
>

There isn't necesarily a problem. But if I can have fewer special cases, by
adjusting the material values which I will add anyway, I will.

/David



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