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Subject: Re: Material Values

Author: Torstein Hall

Date: 03:19:56 01/21/02

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On January 20, 2002 at 09:41:48, David Rasmussen wrote:

>On January 20, 2002 at 09:29:24, Severi Salminen wrote:
>
>>On January 20, 2002 at 09:01:50, David Rasmussen wrote:
>>
>>>There must be a value system of material that takes care of all special cases.
>>>
>>>1,3,3,5,9:
>>>
>>>Has the following problems:
>>>3 pawns for bishop or knight is almost always a bad idea.
>>>2 knights/bishops for rook and pawn is almost always a bad idea.
>>>2 rooks for queen is often not a good idea.
>>>3 knights/bishops for a queens is often not a good idea. Then again, often it is
>>>:)
>>>
>>>What is your best bet?
>>
>>And sometimes a Bishop is better than a knight. So:
>>
>>P=1, B>N>3*P, R+P>2*B, Q>2*R and Q>3*B.
>>
>>So maybe P=1, N=3.2, B=3.4, R=6, Q=13?
>>
>>Severi
>
>I don't want to score bishop higher than knight. It depends on dynamic factors
>that should be in evaluation anyway. I just want to avoid extra code to evaluate
>special cases, as Crafty does. I think it is possible.
>
>/David

Is the Bishop pair a special case? Theyb are better in about 80-90% of all
practical games.I think that should score 7p together if a bishp is 3.

And perhaps even a score for Queen and Knight that work very well together....

But I guess this is "special case"

Torstein



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