Author: Dann Corbit
Date: 01:43:20 01/23/02
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On January 22, 2002 at 21:39:57, Mike S. wrote: >On January 22, 2002 at 19:48:26, Dann Corbit wrote: > >>On January 22, 2002 at 19:43:57, Albert Silver wrote: >>[snip] >>>Just out of curiosity, after reading about all these adapter issues: is it very >>>hard to build a good adapter, or particularly time-consuming? I'm afraid I'm >>>fairly ignorant on the issue. >> >>The amazing thing is not that they are hard or easy to build. The thing that >>leaves me slack-jawed, buggy-eyed is that the problems are made public and yet >>do not get fixed for years and years. How hard can it really be to stop sending >>"new" on each iteration? (...) >> >>[He asked rhetorically] > >I think the problems having much different engine/GUI concepts are being >underestimated. Not that I think it's easy. But, if someone says (3 years ago) "Don't send 'clear' after every command." they could have fixed it by now. >My impression is, that it is much different how the functions >are shared between the engine and the GUI in WinBoard, and OTOH in Fritz. The >Fritz-GUI does much more within the game, this is probably what was so difficult I doubt very much if it does more. What can the interface be asking? For crying out loud. >(?). > >[He assumed] > >Regards, >Mike Scheidl
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