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Subject: Re: Static Mate Detection

Author: Benny Antonsson

Date: 06:20:04 01/23/02

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On January 23, 2002 at 08:13:43, Ulrich Tuerke wrote:

>On January 22, 2002 at 22:21:57, Brian Richardson wrote:
>
>>I think most programs detect mate as part of searching for a legal moves (not
>>left in check).  Naturally, if there are none, then it is mate (if in check to
>>begin with), or stalemate otherwise.  Some progams are more sophisticated and
>>have different routines to generate "all" moves when not in check, or only check
>>evasions when in check, but either way mates are found in the search routine,
>>not in the evaluation function.  Of course, if it is relatively "cheap" for you
>>to do as part of your evaluation function king safety anyway, why not experiment
>>a little?
>
>A stupid question, Gerd.
>Are you sure that it's worthwhile to code all this stuff ? It seems to me that
>it's quite some considerably large piece of code with a good chance to introduce
>errors. I assume that it will also cost a bit performance ?
>
>I prefer detection of mate by the search. I try using some tricks to also detect
>mate a bit earlier (if I'm lucky). So, my eval sets some flag at the last ply of
>the full search, in case king safety of either king is in danger. In this case,
>I generate checking moves at the 1st quiescence plies, and check for check
>evasion in the quies search.
>
>Of course, this isn't perfect, but easier to code (at least I guess so). And I
>think, it helps a bit.
>
>Regards,
>Uli

I don't think any questions are stupid !



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