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Subject: Re: speed in multithreaded chess programs

Author: Robert Hyatt

Date: 21:14:29 01/24/02

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On January 24, 2002 at 19:28:38, Vincent Diepeveen wrote:

>On January 23, 2002 at 22:03:04, Sean Mintz wrote:
>
>>I have not yet written any part of it in cilk. I am still compiling as plain c
>>with the intel c compiler. So cilk can't be blamed for -my- speed problems.
>
>for parallel programs i can't recommend intel C++ either.
>
>crafty doesn't count here. they of course tested that at the intel c++
>design desk till it worked.
>
>for me it simply crashes.


This is incorrect.  When I first "threaded" Crafty and got it working,
Jason Deines helped me test it under windows.  It worked just fine before
Microsoft ever heard of Crafty...

I've not seen the thread stuff in MSVC screw up as much as the gcc guys
have managed to break GCC and GLIBC.  In fact, posix threads has been broken
for a year now, so that I had to write my own clone() interface to get crafty
to run on the newest RedHat releases.



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