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Subject: Re: speed in multithreaded chess programs

Author: Eugene Nalimov

Date: 21:22:19 01/24/02

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Vincent was talking about Intel C, not Visual C.

Intel C is known for its instability. (Of course I cannot be very objective
here).

Eugene

On January 25, 2002 at 00:14:29, Robert Hyatt wrote:

>On January 24, 2002 at 19:28:38, Vincent Diepeveen wrote:
>
>>On January 23, 2002 at 22:03:04, Sean Mintz wrote:
>>
>>>I have not yet written any part of it in cilk. I am still compiling as plain c
>>>with the intel c compiler. So cilk can't be blamed for -my- speed problems.
>>
>>for parallel programs i can't recommend intel C++ either.
>>
>>crafty doesn't count here. they of course tested that at the intel c++
>>design desk till it worked.
>>
>>for me it simply crashes.
>
>
>This is incorrect.  When I first "threaded" Crafty and got it working,
>Jason Deines helped me test it under windows.  It worked just fine before
>Microsoft ever heard of Crafty...
>
>I've not seen the thread stuff in MSVC screw up as much as the gcc guys
>have managed to break GCC and GLIBC.  In fact, posix threads has been broken
>for a year now, so that I had to write my own clone() interface to get crafty
>to run on the newest RedHat releases.



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