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Subject: Re: CCT4: Winner Deep Junior 7 and ......Quark

Author: Robert Hyatt

Date: 06:19:25 01/28/02

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On January 28, 2002 at 06:38:23, Mogens Larsen wrote:

>On January 28, 2002 at 06:12:02, Amir Ban wrote:
>
>>What are the obvious reasons ?
>
>Test resources in simple terms. Both in terms of time and manpower, eg.
>testgames and capable book creators. Something that increases in importance as
>the engine becomes stronger. Not to mention the support from an organization
>like say Chessbase. Some of the current commercial entries doesn't necessarily
>have all that. They will ultimately fall behind (IMO).
>
>>Both Junior & Shredder won the world championship as amateurs. If by
>>"professional" means "having resources to do computer chess" then I guess Crafty
>>is the most professional program today.
>
>I have no idea if Bob fiddles with Crafty all day. Somehow I doubt that. Either
>way, the difference between optimizing a commercial engine and providing an
>accessible amateur is one purpose against multi-purpose. The level of (intended)
>efficiency is vastly different IMO.
>

I wish I could spend every day working on it.  The #1 item on my to-do list
has been a "cluster crafty".  But I simply haven't had any time to work on it
over the past year.  You only have to look at the source for the versions
released over the last 12 months to see how crowded my schedule has been.  :)
Not a lot of new things.  Just a little tweaking and tuning here and there.




>BTW, congratulations on the win.
>
>Regards,
>Mogens



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