Author: David Rasmussen
Date: 12:43:08 01/28/02
Go up one level in this thread
On January 28, 2002 at 14:06:53, Odd Gunnar Malin wrote: >On January 28, 2002 at 11:23:21, David Rasmussen wrote: > >>Whenever I get disconnected and reconnect to ICS, I get the movelist of mu >>current game, but in the wrong format. Chezzz can only understand SAN: >> >>WinBoard 4.2.5 + chezzz >>Reset(1, 0) from gameMode 0 >>recognized 'normal' (-1) as variant normal >>GameEnds(0, (null), 2) >>StartChildProcess (dir="c:\documents and >>settings\administrator\dokumenter\visual studio projects\chezzz\release") chezzz >>591 >first : xboard >>protover 2 >>611 <first : Chezzz version 1.0 alpha >>611 <first : Found book file with 722944 entries. >>611 <first : Tablebase path: C:\TB >>10596 >first : new > >You aren't telling him that you use san, the default is this 'a1b2' format. > Yes I am but later. You can see "feature san=1" in the output I sent. >Maybe take a look in egine-intf.html file and send 'feature done=0' after >'protover 2'. Then you could initalize your tablebase and send 'feature san=1' >and 'feature done=1' when finish. > Believe me I have read engine-intf.html 1000 times, and this used to work. >Then you don't have to wait 10 sec. either for the engine to start. > >Odd Gunnar The reason why so much time passes is Eugene's code finding the tablebases. Others have told me that it seems to take too long, or at least longer than it does for them. I don't know. There is _none_ of my code involved there, only Eugene's. Maybe it is because 1) It is a portable, and it's harddrive is 4500 RPM. 2) The disk might be heavily fragmented. /David
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